Large City: Kad ájoj-iyuwhï

Kad ájoj-iyuwhï

Kad ájoj-iyuwhï
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionNëk-vluz Holt
Founded1315
Community LeaderLord Selebil
Area63 km2 (25 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation2986 m (9796 ft)
Average Yearly Precipitation257 cm/y (101 in/y)
Population14916
Population Density236 people per km2 (596 people per mi2)
Town AuraConjuration
Naming
Native nameKad ájoj-iyuwhï
Pronunciation/ə˞ˈʤoʤ/ /iˈjuwhɪ/
Direct Translation[dangerous] [failure]
Translation[Not Yet Translated]

Kad ájoj-iyuwhï (/ə˞ˈʤoʤ/ /iˈjuwhɪ/ [dangerous] [failure]) is a temperate Large City located in the Mididïleghi Principality of the Nutheli.

The name Kad ájoj-iyuwhï is derived from the Goblin language, as Kad ájoj-iyuwhï was founded by Geng, who was culturaly Gnoll.

Climate

Kad ájoj-iyuwhï has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a cold -16°C (4°F). Kad ájoj-iyuwhï receives an average of 257 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad ájoj-iyuwhï covers an area of nearly 63 km2 (25 mi2), and an average elevation of 2986 m (9796 ft) above sea level.

Overview

Kad ájoj-iyuwhï was founded durring the early 14th century in winter of the year 1315, by Geng. The establishment of Kad ájoj-iyuwhï was somewhat plagued by a lack of willing colonists, leading to Geng electing to pay people to resettle in Kad ájoj-iyuwhï.

Kad ájoj-iyuwhï was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kad ájoj-iyuwhï is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad ájoj-iyuwhï is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kad ájoj-iyuwhï weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Looking around Kad ájoj-iyuwhï you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Kad ájoj-iyuwhï has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad ájoj-iyuwhï has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad ájoj-iyuwhï. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad ájoj-iyuwhï's parks.

Kad ájoj-iyuwhï has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad ájoj-iyuwhï.

Kad ájoj-iyuwhï has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad ájoj-iyuwhï has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad ájoj-iyuwhï has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad ájoj-iyuwhï has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad ájoj-iyuwhï has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ájoj-iyuwhï has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ájoj-iyuwhï has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad ájoj-iyuwhï's public wards, blessings, and other arcane systems.

Kad ájoj-iyuwhï has an Administrative Academy which trains individuals in the administrative arts.

Kad ájoj-iyuwhï possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad ájoj-iyuwhï's grid is powered by a god's will and kindness.

Kad ájoj-iyuwhï possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad ájoj-iyuwhï has a first rate hospital which caters to anyone in need of long term medical care.

Kad ájoj-iyuwhï has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad ájoj-iyuwhï's natural decorations nor waterways.

Kad ájoj-iyuwhï has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad ájoj-iyuwhï has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad ájoj-iyuwhï has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad ájoj-iyuwhï's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Kad ájoj-iyuwhï's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Kad ájoj-iyuwhï every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Blood Hawk near Kad ájoj-iyuwhï are known to be quite timid.

Kad ájoj-iyuwhï's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Invocation energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 32
  • Farmers: 46
  • Farm Laborer: 87
  • Hunters: 51
  • Milk Maids: 35
  • Ranchers: 18
  • Ranch Hands: 42
  • Shepherds: 41
    • Farmland: 60558 m2
    • Cattle and Similar Creatures: 3729
    • Poultry: 44748
    • Swine: 2983
    • Sheep: 149
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1491

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 34
  • Bookbinders: 19
  • Buckle-makers: 19
  • Cabinetmakers: 34
  • Candlemakers: 55
  • Carpenters: 45
  • Clothmakers: 42
  • Coach and Harness Makers: 15
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 32
  • Farrier: 110
  • Furriers: 9
  • Glassworkers: 59
  • Gunsmiths: 33
  • Harness-Makers: 14
  • Hatters: 28
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 37
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 21
  • Plasterers: 19
  • Pursemakers: 27
  • Roofers: 15
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 31
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 47
  • Tailors: 102
  • Tanners: 18
  • Upholsterers: 22
  • Watchmakers: 20
  • Weavers: 43
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 22
  • Butchers: 34
  • Chandlers: 38
  • Chicken Butchers: 42
  • Entrepreneurs: 15
  • Fine Clothiers: 39
  • Fishmongers: 35
  • Florists: 9
  • Potion Sellers: 24
  • Resellers: 71
  • Spice Merchants: 19
  • Wine-sellers: 29
  • Wheelwright: 22
  • Woodsellers: 13

Service workers

  • Bakers: 87
  • Barbers: 80
  • Coachmen: 20
  • Cooks: 62
  • Doctors: 28
  • Gamekeepers: 24
  • Grooms: 12
  • Hairdressers: 55
  • Healers: 39
  • Housekeepers: 38
  • Housemaids: 74
  • House Stewards: 43
  • Inns: 13
  • Laundry maids: 27
  • Maidservants: 53
  • Nursery Maids: 29
  • Pastrycooks: 49
  • Restaurateur: 55
  • Tavern Keepers: 67

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 31
  • In-Town Couriers: 33
  • Long Haul Couriers: 37
  • Dockyard Workers: 27
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 34
  • Miners: 35
  • Oilmen and Polishers: 22
  • Postmen: 32
  • Pure Finder: 19
  • Skinners: 46
  • Sugar Refiners: 8
  • Tosher: 25
  • Warehousemen: 55
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 19
  • Alchemist: 22
  • Clerk: 29
  • Dentists: 15
  • Educators: 39
  • Engineers: 21
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 19
  • Civil Clerks: 31
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 17
  • Kami Clerk: 27
  • Landlords: 30
  • Lawyers: 19
  • Legend Keepers: 24
  • Militia Officers: 114
  • Monks, Monastic: 51
  • Monks, Civic: 51
  • Historian, Oral: 32
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 32
  • Priests: 59
  • Rangers: 20
  • Rat Catchers: 23
  • Scholars: 24
  • Spiritualist: 29
  • Slayers: 8
  • Storytellers: 54
  • Military Officers: 48

Cottage Industries

  • Brewers: 37
  • Comfort Services: 49
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 51
  • Needleworkers: 53
  • Potters: 24
  • Preserve Makers: 41
  • Quilters: 21
  • Seamsters: 99
  • Spinners: 41
  • Tinker: 16
  • Weaver: 39

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 24
  • Costumers: 9
  • Dancers: 16
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 14
  • Musicians: 40
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 55
  • Writers: 55

Produce Industries

  • Butter Churners: 45
  • Canners: 48
  • Cheesmakers: 53
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 24
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 22
  • Tallowmakers: 34

5625 of Kad ájoj-iyuwhï's population work within a Foundational Occupation.

8397 of Kad ájoj-iyuwhï's population do not work in a formal occupation, but do contribute to the local economy. 894 (6%) are noncontributers.

Points of Interest

The roads leading into Kad ájoj-iyuwhï possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. One of Kad ájoj-iyuwhï's festivals remembers the hero.

History